Air Shooter

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Air Shooter
Mega Man using Air Shooter.
MM2-AirShooter-Sprite MMWW-MM2-AirShooter-Sprite

Air Shooter (エアーシューター Eā Shūtā?) is Air Man's Special Weapon. It causes air to become tornadoes, being used to fire several small whirlwinds that spread out and rise upward, making it an effective weapon against airborne enemies. Formerly, the Air Shooter's system was used in a kite flying attempt that apparently failed.[1] This weapon is Crash Man's primary weakness, does decent damage to Wood Man, and does moderate damage to Heat Man and Quick Man. The Air Shooter can do triple damage if all 3 whirlwinds connect, good for disposing of Sniper Armor's transport. When used against enemies immune to the Air Shooter, the whirlwinds are diffused instead of deflected.

Damage Data Chart

Known damage values in units for Mega Man 2.

Airshootericon Air Shooter (A)
Boss Damage
Normal Difficult
Metal Man 0 0
Air Man 0 0
Bubble Man 0 0
Quick Man 4 2
Crash Man 14 7
Flash Man 0 0
Heat Man 4 2
Wood Man 8 4
Mecha Dragon 0 0
Picopico-kun 0 0
Guts-Dozer 0 0
Boobeam Trap 0 0
Wily Machine No. 2: 1st Phase 0 0
Wily Machine No. 2: 2nd Phase 2 1
Alien + +
*Any data with a "+" represents the weapon actually restoring the boss's health.

Bosses weak against Air Shooter

Bosses immune to Air Shooter

Other appearances

Mega Man (cartoon)

The Air Shooter is used by both Mega Man and Air Man in the episode "Ice Age". Instead of three small tornadoes, it instead unleashes a larger single tornado that traps opponents and blows them away. Air Man used it against Roll early in the episode and Mega Man would use it later to trap Guts Man, Cut Man and Proto Man before finishing them with the Ice Slasher.

Super Smash Bros. for Nintendo 3DS / Wii U


Mega Man using Air Shooter in Super Smash Bros. for Nintendo 3DS / Wii U

The Air Shooter appears in the fighting game Super Smash Bros. for Nintendo 3DS / Wii U as his up aerial attack. Mega Man shoots a small tornado that rises directly upwards, unlike in Mega Man 2, where he shot them out in an arching motion. It hits opponents multiple times, dealing 9% at the start of the move and the next hits dealing 1%. The first hit elevates opponents so that they can be hit by the move repeatedly, while the next hits elevate them lower but high enough to still be repeatedly hit. It may KO opponents if they have mid-high damage percentages, especially if they try to jump to avoid getting hit by it.





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